Wiki sections
Creature-specific combat bonuses
Charms
Charm Runes are permanent bonuses unlocked with Charm Points earned through the Bestiary. An unlocked rune only takes effect after it is assigned to a creature.
How to activate a Charm
Rules and Costs
Active Charm Runes
The following values are read from the current server script.
| Icon | Rune | Effect against the assigned creature | Unlock cost |
|---|---|---|---|
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Wound | 4% chance on attack to deal 5% of the creature maximum HP as Physical Damage. | 1600 Charm Points |
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Enflame | 4% chance on attack to deal 5% of the creature maximum HP as Fire Damage. | 1600 Charm Points |
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Zap | 4% chance on attack to deal 5% of the creature maximum HP as Energy Damage. | 1600 Charm Points |
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Poison | 4% chance on attack to deal 5% of the creature maximum HP as Earth/Poison Damage. | 1600 Charm Points |
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Adrenaline Burst | 4% chance after being hit to gain a movement speed burst for 10 seconds. | 1600 Charm Points |
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Dodge | 4% chance to avoid an incoming attack from the assigned creature. | 1600 Charm Points |
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Numb | 4% chance after being hit to paralyze the assigned creature for 10 seconds. | 1600 Charm Points |
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Parry | 4% chance to reflect incoming Physical Damage back to the aggressor. | 1600 Charm Points |
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Low Blow | Adds 4% critical hit chance against the assigned creature. | 2200 Charm Points |
Choosing your first Charm
Charm Points and Bestiary Score are different. Only Charm Points can unlock runes. Keep enough gold available on the character before assigning or removing a target.








