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Creature-specific combat bonuses

Charms

Charm Runes are permanent bonuses unlocked with Charm Points earned through the Bestiary. An unlocked rune only takes effect after it is assigned to a creature.

How to activate a Charm

1 Earn Charm Points Hunt Bestiary creatures and reach Prowess, Expertise and Mastery stages.
2 Open Charms Open the Bestiary module and select the Charms tab at the top.
3 Unlock a rune Choose a Charm Rune and spend its Charm Point cost. Unlocking is permanent.
4 Assign a creature Select the target creature, review the gold cost and confirm the assignment.
5 Hunt the target The effect works only against the creature currently assigned to that rune.

Rules and Costs

Permanent unlock Unlocking spends Charm Points once. The rune stays available permanently on that character.
Assignment cost Assigning or removing a creature costs 10 gold multiplied by the character level. At level 100, each action costs 1,000 gold.
Premium assignment A Premium Account is currently required to assign a creature to a Charm. Removing an assignment remains available.
Assignment slots Every character starts with 1 active assignment. Extra Charm Scrolls can raise the current maximum to 3 simultaneous assignments.
Unique targets One Charm can hold one creature, and the same creature cannot be assigned to two different Charms at the same time.
Changing a target Remove the current creature first, pay the removal cost, then select and pay for the new assignment.

Active Charm Runes

The following values are read from the current server script.

Icon Rune Effect against the assigned creature Unlock cost
Wound 4% chance on attack to deal 5% of the creature maximum HP as Physical Damage. 1600 Charm Points
Enflame 4% chance on attack to deal 5% of the creature maximum HP as Fire Damage. 1600 Charm Points
Zap 4% chance on attack to deal 5% of the creature maximum HP as Energy Damage. 1600 Charm Points
Poison 4% chance on attack to deal 5% of the creature maximum HP as Earth/Poison Damage. 1600 Charm Points
Adrenaline Burst 4% chance after being hit to gain a movement speed burst for 10 seconds. 1600 Charm Points
Dodge 4% chance to avoid an incoming attack from the assigned creature. 1600 Charm Points
Numb 4% chance after being hit to paralyze the assigned creature for 10 seconds. 1600 Charm Points
Parry 4% chance to reflect incoming Physical Damage back to the aggressor. 1600 Charm Points
Low Blow Adds 4% critical hit chance against the assigned creature. 2200 Charm Points

Choosing your first Charm

Survival Dodge is a direct defensive option for a creature that hits hard or is hunted frequently.
Elemental damage Wound, Enflame, Zap and Poison scale from the target maximum HP. Choose an element the creature does not strongly resist.
Control and movement Numb controls the assigned creature, while Adrenaline Burst helps movement after taking damage.
Critical hits Low Blow costs more points but provides a constant critical chance against its assigned target.
Charm Points and Bestiary Score are different. Only Charm Points can unlock runes. Keep enough gold available on the character before assigning or removing a target.
Official UnderOld documentation. Game systems may evolve as the world is balanced; material changes are recorded in the website news.