Hunter Tasks
Hunter Tasks reward steady hunting with experience, gold and Task Points. Accept tasks in-game, complete the required kills, then claim the reward when the task becomes ready.
Active Limits
Free accounts can hold up to 3 active tasks. Premium accounts can hold up to 5 active tasks.
Progress
Only active tasks receive kill progress. Ready tasks must be claimed before they award points.
Total Tasks
The current task board contains 34 tasks from Rookgaard to endgame hunts.
Hunter Ranks
| Rank | Name | Task Points | Level |
|---|---|---|---|
| I | Rookie Hunter | 0 | 1 |
| II | Tracker | 10 | 8 |
| III | Stalker | 25 | 20 |
| IV | Slayer | 50 | 35 |
| V | Veteran Slayer | 90 | 50 |
| VI | Elite Hunter | 140 | 70 |
| VII | Legendary Hunter | 220 | 90 |
Rookgaard
| Task | Monsters | Req. | Level | Points | Reward |
|---|---|---|---|---|---|
|
Rat Cleanup
Help clean the sewers below Rookgaard. Hunt rats and cave rats around Rookgaard. A simple first task for new adventurers. |
rat, cave rat | 25 | 1 | 1 | 500 exp, 250 gold |
|
Spider Webs
Clear the small caves from spiders. Spiders and poison spiders are spreading through the rookie hunting grounds. |
spider, poison spider | 30 | 2 | 2 | 900 exp, 400 gold |
|
Wildlife Control
Reduce the wild creatures near the village. Wolves, bugs, snakes and bears are a useful challenge before leaving Rookgaard. |
wolf, bug, snake, bear | 40 | 3 | 2 | 1,500 exp, 750 gold |
|
Troll Patrol
Push back the trolls. Trolls are still a classic rookie threat. Defeat enough of them to claim your reward. |
troll, swamp troll, frost troll | 50 | 5 | 3 | 2,400 exp, 1,200 gold |
|
Orc Warcamp Scouting
Prove yourself against the orc threat. Defeat orcs, warcamp grunts and warcamp scouts. This task is tuned as a final rookie challenge. |
orc, orc spearman, warcamp grunt, warcamp scout | 35 | 7 | 4 | 4,500 exp, 2,000 gold, 1x crystal coin |
Early Mainland
| Task | Monsters | Req. | Level | Points | Reward |
|---|---|---|---|---|---|
|
Rotworm Tunnels
A classic first mainland hunt. Clear rotworm caves and learn the rhythm of longer hunts. |
rotworm | 80 | 8 | 5 | 9,000 exp, 2,500 gold |
|
Orc Lowland Raiders
Push back the common orc raiders. A low-level mainland task focused on regular orcs, spearmen and warriors. |
orc, orc spearman, orc warrior | 120 | 10 | 6 | 16,000 exp, 4,000 gold |
|
Beholder Caverns
Silence the watching eyes. Beholders are a good step up from common cave creatures and reward careful positioning. |
beholder | 90 | 18 | 8 | 30,000 exp, 7,000 gold |
|
Minotaur Clan
Break the minotaur lines. A strong early task for knights and paladins, but useful for every vocation. |
minotaur, minotaur archer, minotaur guard, minotaur mage | 120 | 15 | 7 | 20,000 exp, 5,000 gold |
|
Amazon Camp
Disrupt the amazon camps. A fast-paced task against amazons and valkyries. |
amazon, valkyrie | 90 | 18 | 7 | 22,000 exp, 5,500 gold |
|
Dwarf Mine Workers
Clear the outer mine tunnels. A basic dwarf task for early mainland routes, focused on dwarves and dwarf soldiers. |
dwarf, dwarf soldier | 120 | 15 | 7 | 26,000 exp, 6,000 gold |
Mid Level
| Task | Monsters | Req. | Level | Points | Reward |
|---|---|---|---|---|---|
|
Dwarf Guard Posts
Challenge the deeper mine defenders. A harder dwarf task against guards and geomancers for players ready for stronger mines. |
dwarf guard, dwarf geomancer | 120 | 28 | 11 | 65,000 exp, 14,000 gold |
|
Cyclops Hills
Bring down the giants. Cyclops are one of the most traditional hunts for growing characters. |
cyclops | 150 | 25 | 10 | 45,000 exp, 10,000 gold |
|
Ape Jungle
Hunt the ape tribes. Kongras, merlkins and sibangs make a mobile task with mixed melee and ranged pressure. |
kongra, merlkin, sibang | 120 | 25 | 10 | 52,000 exp, 12,000 gold |
|
Lizard Borderlands
Break the lizard patrols. A mid-level task against sentinels, snakecharmers and templars. |
lizard sentinel, lizard snakecharmer, lizard templar | 130 | 30 | 12 | 70,000 exp, 16,000 gold |
|
Blue Djinn Court
Fight the blue djinn faction. Blue djinns and marids are magic-focused enemies best handled with preparation. |
blue djinn, marid | 100 | 35 | 13 | 85,000 exp, 19,000 gold |
|
Green Djinn Court
Fight the green djinn faction. Green djinns and efreets mirror the blue court with their own spell pressure. |
green djinn, efreet | 100 | 35 | 13 | 85,000 exp, 19,000 gold |
|
Undead Crypts
Cleanse ghouls and vampires. A dangerous hunt for players prepared with supplies and good positioning. |
ghoul, vampire | 120 | 30 | 11 | 55,000 exp, 12,000 gold |
|
Crypt Shamblers
Clear slow but stubborn undead. Crypt shamblers are a steady undead task with moderate damage and simple pacing. |
crypt shambler | 100 | 25 | 9 | 40,000 exp, 9,000 gold |
|
Demon Skeletons
Face the stronger skeleton dead. Demon skeletons hit harder than shamblers and reward players who can keep distance or absorb pressure. |
demon skeleton | 100 | 35 | 12 | 65,000 exp, 14,000 gold |
|
Dragon Lairs
Enter the classic dragon caves. A milestone task against one of Tibia's most iconic monsters. |
dragon | 100 | 35 | 13 | 75,000 exp, 16,000 gold |
High Level
| Task | Monsters | Req. | Level | Points | Reward |
|---|---|---|---|---|---|
|
Ancient Scarab Den
Survive the buried scarab nests. Ancient scarabs are fast, durable and dangerous enough to sit above regular mid-level hunts. |
ancient scarab | 80 | 55 | 17 | 145,000 exp, 30,000 gold |
|
Barbarian Warband
Defeat the barbarian clans. A mixed barbarian task covering bloodwalkers, brutetamers, headsplitters and skullhunters. |
barbarian bloodwalker, barbarian brutetamer, barbarian headsplitter, barbarian skullhunter | 100 | 50 | 16 | 125,000 exp, 28,000 gold |
|
Giant Spider Nests
Cut through the old webs. A high-risk task for players who can handle poison and heavy melee pressure. |
giant spider | 90 | 45 | 15 | 95,000 exp, 22,000 gold |
|
Necromancer Rituals
Interrupt forbidden magic. Necromancers reward careful hunting and strong damage control. |
necromancer | 100 | 50 | 16 | 115,000 exp, 26,000 gold |
|
Dragon Lord Domain
Challenge the lord of fire. Dragon Lords are a classic step into dangerous high-level hunting. |
dragon lord | 80 | 60 | 18 | 160,000 exp, 35,000 gold |
|
Hydra Marsh
Hunt the regenerating beast. Hydras are durable, rewarding and perfect for testing sustained hunts. |
hydra | 90 | 70 | 20 | 210,000 exp, 45,000 gold |
|
Hero Trials
Defeat trained warriors. A solid high-level task against heroes. |
hero | 80 | 75 | 20 | 230,000 exp, 50,000 gold |
|
Black Knight Vigil
Challenge the fallen knight. A compact task for the Black Knight, tuned with a lower kill count because the spawn is naturally limited. |
black knight | 30 | 75 | 22 | 220,000 exp, 55,000 gold |
|
Orc Fortress Elites
Break the strongest orc lines. A harder orc task focused on berserkers, leaders, riders, shamans and warlords. |
orc berserker, orc leader, orc rider, orc shaman, orc warlord | 110 | 40 | 15 | 100,000 exp, 24,000 gold |
Endgame
| Task | Monsters | Req. | Level | Points | Reward |
|---|---|---|---|---|---|
|
Behemoth Hunt
Face raw strength. Behemoths punish weak equipment and reward disciplined hunting. |
behemoth | 70 | 85 | 24 | 300,000 exp, 65,000 gold |
|
Warlock Tower
Survive magic pressure. Warlocks are dangerous and expensive, but the rank points are worth it. |
warlock | 60 | 90 | 26 | 360,000 exp, 80,000 gold |
|
Demon Contract
The final classic task. A prestige task for players ready to fight one of the most feared 7.72 monsters. |
demon | 50 | 100 | 30 | 500,000 exp, 120,000 gold |
|
Pits of Inferno Hunt
Survive the deepest infernal halls. A prestige endgame task using regular Pits of Inferno monsters and excluding named bosses. |
betrayed wraith, blightwalker, dark torturer, defiler, destroyer, diabolic imp, fury, hand of cursed fate, hellfire fighter, hellhound, juggernaut, lost soul, nightmare, phantasm, plaguesmith, son of verminor, spectre, undead dragon | 120 | 120 | 38 | 900,000 exp, 180,000 gold |
Task values are based on the current in-game task script. If a season or balance patch changes rewards, this page should be refreshed together with the server data.