Charm System
Charms are creature-focused bonuses unlocked with Charm Points from Bestiary progress. After unlocking a charm, assign it to a creature to make that charm work during hunts.
Slots
Characters start with 1 creature assignment slot. Extra Charm scrolls add more assignment room.
Assignment Cost
Assigning or removing a creature costs 10 gold multiplied by your level.
Premium Rule
Unlocking uses Charm Points. Assigning a creature to a charm requires Premium Account in the current script.
Charm Effects
| Icon | Name | Description | Unlock Cost | Assign / Remove |
|---|---|---|---|---|
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Wound | 4% chance on attack to deal 5% of the creature maximum HP as Physical Damage. | 1,600 Charm Points | 10 gold x level |
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Enflame | 4% chance on attack to deal 5% of the creature maximum HP as Fire Damage. | 1,600 Charm Points | 10 gold x level |
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Zap | 4% chance on attack to deal 5% of the creature maximum HP as Energy Damage. | 1,600 Charm Points | 10 gold x level |
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Poison | 4% chance on attack to deal 5% of the creature maximum HP as Poison Damage. | 1,600 Charm Points | 10 gold x level |
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Adrenaline Burst | 4% chance after being hit to gain a movement speed burst for 10 seconds. | 1,600 Charm Points | 10 gold x level |
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Dodge | 4% chance to dodge an incoming attack from the selected creature. | 1,600 Charm Points | 10 gold x level |
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Numb | 4% chance after being hit to paralyze the selected creature for 10 seconds. | 1,600 Charm Points | 10 gold x level |
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Parry | 4% chance to reflect physical damage back to the aggressor. | 1,600 Charm Points | 10 gold x level |
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Low Blow | Adds 4% critical hit chance against the selected creature. | 2,200 Charm Points | 10 gold x level |
Charm Points are earned from Bestiary stage rewards. Most creatures use default stage rewards, while stronger creatures such as Demon, Frost Dragon, Warlock, Dragon Lord, Behemoth, Serpent Spawn and Hydra grant larger Charm Point rewards.








